standard6

=Standard6=

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**Standard 6** ** Teachers communicate well. **  The teacher uses effective verbal and nonverbal communication techniques as well as instructional media and technology to foster active inquiry, collaboration, and supportive interaction in the classroom.

Evidence 1: Smart Board Beginning of the Year Review Jeopardy Game



Rationale 1: The Smart Board activity was developed for my 7th grade CLIK class as a type of review game. During the first week of class the students learn a lot about classroom procedures and resources. The information is not exactly exciting and because we go over so much information students tend to forget some of it. The review game is meant as a way to help students remember the information and gives them another chance to hear it and then hopefully remember it, if they didn't the first time or two. Students are hearing the information from their peers and reading the information on the game versus from hearing it from the teacher.

KSD


 * 6.K.4 The teacher recognizes the importance of nonverbal, verbal and media communication techniques.**

This game allows for both verbal and nonverbal communication. Students get the information nonverbally by reading the Smart Board slide and then verbally answer the question being asked. They verbally communicate with others in their group to give the answer. Students might try to communicate with one another and the teacher by using nonverbal cues. For example, they might try to read the facial expressions of others in the room to see if they have the question right or wrong. As the teacher, I use nonverbal cues from the students to see what items we might have to spend more time reviewing. I can also get an idea of students engagement, participation, and knowledge.


 * 6.S.5 The teacher knows how to use a variety of media communication tools, including audiovisual aids and computers, to enrich learning opportunities.**

This Smart Board activity allows for more interaction and greater student motivation. We could have just talked about the important class procedures and resources, but the game is "fun" for the students and I feel really helps make the information "stick" a little better. The students can use the computers and any other visual aids around the classroom to help them answer questions.


 * 6.D.1 The teacher recognizes the power of language for self-expression, identity development, and learning.**

I like this activity because it allows for students to interact with each other about their learning. They actually discuss their answers and have to agree on one before giving their final answer. Although minor, students also get to choose a team name, which lets them express themselves a bit more.

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